| starch131 ( @ 2006-02-07 00:49:00 |
A second time around
The word that I think most aptly describes the change in the last patch regarding the new starting zones would have to be clean. I understand in that sentence it isn't grammatically correct, but the whole process and first few levels seemed cleaner to me than in the original version. Perhaps I am somewhat influenced by Blizzard but I enjoyed the layout and description of each class type as they were all arranged nicely for me at character creation. (I'm a sucker for good layout.) Otherwise, the actual character creation didn't seem all that different.
Upon arriving though, I immediately began on the island and in the presence of the 'island tour guide'. I liked the layout of the various information npc's that told you about death, collection quests, combat, and other aspects that everyone gets introduced to in the beginning. The layout of the island was exactly the same as the original, and I found that funny. I enjoyed the coherent story behind what was happening on the island and though I could never seem to actually be able to click my way into fighting the nefarious mastermind behind the poisoning of the Qeynosian island, I'm sure I could have taken him on and granted myself access to the city eventually.
Also, this time around I started gathering right away and everytime I leveled I maxed out my various collecting skills. Don't know why, perhaps it was relaxing after doing WoW all night long. Regardless, it leads into my absolute favourite part about the new change... I start off with a 12 slot bag. That made me really happy. :)
-Starch
The word that I think most aptly describes the change in the last patch regarding the new starting zones would have to be clean. I understand in that sentence it isn't grammatically correct, but the whole process and first few levels seemed cleaner to me than in the original version. Perhaps I am somewhat influenced by Blizzard but I enjoyed the layout and description of each class type as they were all arranged nicely for me at character creation. (I'm a sucker for good layout.) Otherwise, the actual character creation didn't seem all that different.
Upon arriving though, I immediately began on the island and in the presence of the 'island tour guide'. I liked the layout of the various information npc's that told you about death, collection quests, combat, and other aspects that everyone gets introduced to in the beginning. The layout of the island was exactly the same as the original, and I found that funny. I enjoyed the coherent story behind what was happening on the island and though I could never seem to actually be able to click my way into fighting the nefarious mastermind behind the poisoning of the Qeynosian island, I'm sure I could have taken him on and granted myself access to the city eventually.
Also, this time around I started gathering right away and everytime I leveled I maxed out my various collecting skills. Don't know why, perhaps it was relaxing after doing WoW all night long. Regardless, it leads into my absolute favourite part about the new change... I start off with a 12 slot bag. That made me really happy. :)
-Starch