We've been asked to analyze our ingame experimentation with capture the flag and compare to our freeze tag experience.
In the last post I briefly mentioned that freeze tag > capture the flag. I think it is this way because of the simplicity of the game. Freeze tag requires much fewer rules and elements to consider. Namely, you're restricted to one zone, you can't move if you've been 'tagged' and you just wait for someone else to come by to unfreeze you. Capture the flag is much more complicated and though we made a valiant effort in the class to play it as close to the rules as we could, definitely not everything happened according to plan.
While simplicity is a good argument for why freeze tag was better, there is also complexity that is a big part of 'fun'. The fact that capture the flag is more complex makes me think that it definitely has a larger potential to be fun, but in it's current state, it's just a soggy bowl of cereal.
In the last post I briefly mentioned that freeze tag > capture the flag. I think it is this way because of the simplicity of the game. Freeze tag requires much fewer rules and elements to consider. Namely, you're restricted to one zone, you can't move if you've been 'tagged' and you just wait for someone else to come by to unfreeze you. Capture the flag is much more complicated and though we made a valiant effort in the class to play it as close to the rules as we could, definitely not everything happened according to plan.
While simplicity is a good argument for why freeze tag was better, there is also complexity that is a big part of 'fun'. The fact that capture the flag is more complex makes me think that it definitely has a larger potential to be fun, but in it's current state, it's just a soggy bowl of cereal.
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