starch131 ([info]starch131) wrote,
@ 2006-02-20 00:26:00
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Paper Topic
I originally wanted to do a paper topic on how people interacted with simulated home environments because I think the idea of having a unique room is really cool in EQ and other games.

However, after thinking a little more on the topic I think I would prefer to research methods of administration and control over players in-game. By that I mean, how games go about promoting an ordered environment instead of letting the system decay into a social nightmare. Thinking about it on the top of my head right now I can think of a few methods common to most mmo's, such as: GMs, forums, real world social norms, terms of agreement, Warden. I think this is a really interesting topic because I believe it would be possible to apply the information garnered from game models to real life. Is it better to put more control with the players and let them enforce themselves or provide some sort of overreaching control on the system that enforces order? Perhaps some combination of the two might prove best. Sounds like a philosophical debate more than science o.O

More to think about after tests tomorrow.
-Starch



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Nerfing
[info]amy_marie_84
2006-02-21 12:26 pm UTC (link)
I don't know if you've looked into it much, but the idea of player nerfing seems like a very interesting method for keeping order. However, it is difficult to discern where lines would be drawn for punishment and how it would be enforced. It brings up imprtant questions about the right to free speech as well. It seemed to be the most promising aspect of my previous topic, however I have decided to go in a completely different direction. People in the class made some interesting comments on this topic in my previous post...Maybe they will be helpful to you!

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Other things
[info]supermanu22
2006-02-21 05:49 pm UTC (link)
I read something in the bartle reading about different kinds of PK servers, if permanent death would be implimented, and how free for all pvp could decend into anarchy and barbarianism. Maybe you could explore how simple things like player flagging, stuff not so overtly administrative could be used to keep order.

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[info]mineforfish
2006-02-21 06:49 pm UTC (link)
Look in to 'A Tale In The Desert'. (http://game1.atitd.com/main.html)

It actually gives certian players the power to ban other people from the game. The community is pretty small and welcoming, so it doesn't happen all that much. However, it has happened twice so far, and there's plenty of documentation about each time it has occured.

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knFxcwkTyuhKGSvALq
(Anonymous)
2007-05-18 11:10 pm UTC (link)
Good site, thanks! APosterTest

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